Diana is very close to being a viable jungler so we are giving her a light nudge to help her succeed a little more. Galio's tanky support build is performing a little too well in all skill levels which makes him an overly flexible pick. We're taking a light chip out of his 2 Shield of Durand to make playstyles that invest points in it early a little bit less effective. Gragas is a dominant pick in professional play and a multi-position flex. Jhin is sitting at an acceptable power level in most respects, but the strength of his utility is a bit under where we'd like it to be.
We believe that Kennen is close to having a healthy presence in the metagame, but he has yet to make an impact in high-level play. We're amping up his laning phase by increasing his base AD and increasing the bonus movement speed gained from Lightning Rush.
Lee Sin is a popular and powerful jungler that has been particularly dominant in high level play. In order to reduce how quickly he can burst down targets, we are softly reworking Iron Will so that it persists across two attacks but deals less damage with each hit. Lux is very close to being in a healthy spot in mid. Pantheon has been struggling to find his place amongst other Baron laners in high-level play, so we're reducing the cooldown of Ult Grand Starfall to give skilled players more opportunities to make impactful plays.
Starting with max Echo stacks means she has a few more options at level 1. Soraka is falling off a bit too much in higher levels of play after our last round of changes. We want her to have a higher payoff when she is successful at popping her only hard crowd control.
Tristana is underperforming at all ranks against compositions that she should be strong against, so we're reducing her offensive downtime to make her slightly less punishable throughout the game. Consistently across all skill levels, but particularly in higher skill games, Tryndamere has struggled as a laner but performed quite well as a jungler.
As a result, we also needed to rebalance some of his stats and abilities to make sure jungle Trynd was not overly buffed. Wukong is clearing the jungle too quickly, so we are removing his ability to amplify his damage against large monsters for his clear. Note: The tooltip incorrectly stated that this passive could stack against any unit, while it only stacked on champions and large monsters. Ziggs is too powerful in the midgame where he can harass opponents and rotate around the map to demolish turrets more freely.
ASHE Ashe's utility is not quite hitting the mark in general, so we're boosting the Frost Archer's passive slow to give her more room to kite her opponents and set up her allies.
CAMILLE Camille is dominant in multiple positions for highly skilled players, and we believe that she has too much flexibility in her position selection. These will be released throughout the patch. Ahri was a little overpowered in the game. Thus, her base armor is being decreased to make her more vulnerable. Evelynn has been stealing objectives with her ultimate. Riot has said that the ult should only be used on champions, not monsters. Maxing this has been giving players an edge in battle.
Hence, its base damage is being nerfed. Thus, her passive is being nerfed. Hence, his Crushing Blow has been adjusted to make it more viable to use on the lane. The champion has been underperforming since his rework to match League on PC.
Hence, their damage is being decreased againt non-champions. Thus, the rate it stacks mana is being increased to have it come online a bit quicker.
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