Explore Wikis Community Central. Register Don't have an account? Android 8. Edit source History Talk 0. Categories Androids Good android Add category. Cancel Save. Fan Feed 1 Android 8 2 Android 16 3 Android Universal Conquest Wiki. However, even after seeing Goku defeat Major Metallitron, an android who previously gave Goku a hard time, Sergeant-Major Purple is still confident that Goku would stand no chance against Android 8.
He is durable enough to take a blast from General White's Powered Gun with no visible effect, which had previously knocked over Goku. When he becomes angered at General White, later on, he punches him with enough force to send him over the mountains, a punch Goku says is even stronger than his own. In this form, Eighter's pupils disappear and he becomes a mindless brute that follows General White's orders.
However after the Dragon Team defeats both Eighter and General White, he is freed from White's control and reverts back to his true gentle-hearted self. Despite being able to fly in The Path to Power and having several moves from this film in the game, Android 8 cannot fly well in Budokai Tenkaichi 3. In an alternate saga, Android 8 protects Goku from Android 16 who was sent to the past by Dr. Gero to assassinate Goku so he wouldn't destroy the Red Ribbon Army. Although Android 8 manages to defeat Android 16, he spares Android 16 under Goku's request, partially because he wants to fight him again.
Android 8 is also a playable character in Dragon Ball: Origins 2. After General White's defeat in the bonus level , he attacks a Yeti Suno had befriended, thinking it had kidnapped Suno. In bonus level , Android 8 repairs the Red Ribbon Robot Suno found, after Goku had found the robot's five missing parts in the snow.
In the bonus level , Android 8 confronts Ninja Murasaki and his brothers in the Muscle Tower to make him stop the bad jokes Murasaki began to make to the population of Jingle Village after General White's defeat. Android 8 decides to remove the bomb implanted in his chest in bonus level and visits Senbei Norimaki in Penguin Village. It is revealed in bonus level that while Android 8 was at Penguin Village, Major Metallitron took control of the Muscle Tower after his batteries reloaded and ordered the Muscle Tower soldiers to steal Jingle Village's supplies.
Android 8 then goes to the Muscle Tower and beats Major Metallitron. Fortunately, while searching for the Dragon Balls with the other Z-Fighters , Goku revived by Fortuneteller Baba to assist his friends in finding the Dragon Balls to wish him back in time to face the Saiyans meets Suno in front of Muscle Tower and she informs him of Eighter's capture. Wanting to free his old friend, Goku along with his allies journey into Muscle Tower to free Eighter and stop General White's plans to revive the Red Ribbon Army, though is forced to face both White and the brainwashed Eighter.
After White is defeated, Android 8 returns to his good-natured self and is happy to see his old friend Goku. Android 8 then returns to Jingle Village along with Suno. In Dragon Ball FighterZ , he is referenced, as Android 16's fighter and player avatar color 2 share Android 8's color scheme.
Adding onto this further, Android 16's Halloween avatar is a direct reference to him, sharing the same exact clothing, facial scars, keeping with the Frankenstein motif. Android 8 appears as a non playable character in Dragon Ball Z: Kakarot.
Dragon Ball Wiki Explore. Jaco the Galactic Patrolman Nekomajin. Rules Standards Manual of Style. Explore Wikis Community Central. Register Don't have an account? Android 8. View source. History Talk Eighter sees Dr.
Flappe taking Goku's Dragon Balls. Android 8 before being activated in The Path to Power. You should test your app to make sure it works adequately in a multi-display environment. Only one activity at a time can be in the resumed state, even if the app has multiple displays. The activity with focus is in the resumed state; all other visible activities are paused, but not stopped.
For more information on the activity lifecycle when several activities are visible, see Multi-Window Lifecycle. When a user moves an activity from one display to another, the system resizes the activity and issues runtime changes as necessary.
Your activity can handle the configuration change itself, or it can allow the system to destroy the process containing your activity and recreate it with the new dimensions. For more information, see Handling Configuration Changes. ActivityOptions provides two new methods to support multiple displays:. The adb shell is extended to support multiple displays. The shell start command can now be used to launch an activity, and to specify the activity's target display:.
Specifically, you can now use the following attributes in your layout XML files:. You can set these values yourself, in addition to the new vertical and horizontal layout attributes, to create layout behavior that depends on the text direction. Some apps, such as games, remote desktop, and virtualization clients, greatly benefit from getting control over the mouse pointer.
Pointer capture is a new feature in Android 8. Starting in Android 8. The mouse pointer is hidden while in this mode. The view can release pointer capture when it doesn't need the mouse information anymore.
The system can also release pointer capture when the view loses focus, for example, when the user opens another app. For information on how to use this feature in your app, see Pointer capture.
These categories are used to cluster together apps of similar purpose or function when presenting them to users, such as in Data Usage, Battery Usage, or Storage Usage. The new home screen organizes video content in rows corresponding to channels, which are each populated with programs by an app on the system. Apps can publish multiple channels, and users can configure which channels that they wish to see on the home screen.
The Android TV home screen also includes a Watch Next row, which is populated with programs from apps, based on the viewing habits of the user. Apps can also provide video previews, which are automatically played when a user focuses on a program. Seeking lets you set the position of the animation set to a specific point in time. Playing in reverse is useful if your app includes animations for actions that can be undone. Instead of defining two separate animation sets, you can play the same one in reverse.
If an activity in your app uses a complex view hierarchy, such as the one in Figure 2, consider organizing groups of UI elements into clusters for easier keyboard navigation among them. Good examples of clusters include: side panels, navigation bars, main content areas, and elements that could contain many child elements. Note: Clusters cannot be nested, although non-nested clusters may appear at different levels of the hierarchy.
If you attempt to nest clusters, the framework treats only the top-most ViewGroup element as a cluster. On devices that have touchscreens, you can set a cluster-designated ViewGroup object's android:touchscreenBlocksFocus element to true to allow cluster-only navigation into and out of that cluster. If you apply this configuration to a cluster, users cannot use the Tab key or arrow keys to navigate into or out of the cluster; they must press the cluster navigation keyboard combination instead.
Activities and services can use instances of TextToSpeech to dictate and pronounce content. As of Android 8. You can use this functionality to call attention to specific words as the text-to-speech engine speaks them. To use these text-to-speech engine improvements in your app, register an instance of UtteranceProgressListener. As part of the registration process, include a handler for the onRangeStart method. The text-to-speech engine calls rangeStart to record the point in time at which it expects audio playback of a specific range of text to start.
When the audio for that text range starts playback, your app's onRangeStart method executes. Your app can then respond to this callback, such as by highlighting the text range that's associated with the utterance.
For more information about tracking the playback progress of a text-to-speech engine, see the UtteranceProgressListener class reference. When the system needs to free up disk space, it will start by deleting cached files from apps that are the most over their allocated quota.
Thus, if you keep your cached data under your allocated quota, your cached files will be some of the last on the system to be cleared when necessary.
When the system is deciding what cached files to delete inside your app, it will consider the oldest files first as determined by modified time.
There are also two new behaviors that you can enable on a per-directory basis to control how the system frees up your cached data:. Finally, when you need to allocate disk space for large files, consider using the new allocateBytes FileDescriptor, long API, which will automatically clear cached files belonging to other apps as needed to meet your request. When deciding if the device has enough disk space to hold your new data, call getAllocatableBytes UUID instead of using getUsableSpace , since the former will consider any cached data that the system is willing to clear on your behalf.
After more than a year of development and months of testing by developers and early adopters thank you! Android 8. Android Beta users will receive the update to the final version today and images are available to download and flash manually. In Android 8. We also invested in Android Vitals, a project focused on optimizing battery life, startup time, graphics rendering, and stability, while giving developers better visibility over the health of their apps:.
For developers, Android Oreo includes many new capabilities to help you build better, more efficient apps. Here are just a few:. Learn more about these and other new features by visiting the Android 8.
Also check out the What's New in Android Oreo?
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