How do paladins get wings




















AoE healing outside your main cooldowns revolves around intelligent use of your other three cooldowns: Divine Toll Kyrian , Aura Mastery and Divine Shield. Divine Toll's strength comes from its one minute cooldown, which makes it available for us to use on every pack in dungeons. When the AoE damage is evenly spread, prioritize using Devo, whereas if the damage is more targeted on yourself and another player, bubbling and using Blessing of Sacrifice on the targeted player will nullify the damage much more.

Holy Paladin is one of the best triage healers in the game, which combined with damage mitigation through our various DR's Devotion Aura, Divine Shield, Blessing of Sacrifice and Divine Protection , is more than enough to handle any AoE damage situation once you get the hang of it. The idea with this is that you always prioritize the player most in danger whenever you use a healing ability until everyone is topped. This can be a difficult concept for many players to grasp, but once you get the hang of it you'll feel just as strong as other specs or builds with a traditional "AoE heal".

It provides us with a button that DOES heal the entire group for a ton instantly on a very low cooldown. Divine Toll will always be a massive bailout button on a one minute cooldown that should get you through pretty much any dangerous full AoE moment as long as those moments aren't happening more then once per minute.

Finally, don't forget how important cooldown timing is for Holy Paladin. The majority of our throughput comes from CDs and when we press them is much more important than almost any other healer so knowing all the possible damage that could be incoming from any given pull in a dungeon is crucial to your success in keys. Divine Toll is such a versatile cooldown that sometimes it can be difficult to know exactly how to use it.

The truth is there are a number of ways you can make the most out of DT Divine Toll and because of its short cooldown you should rarely hold the cooldown for more then seconds for any reason.

Gaining this ability has actually allowed us to be much more carefree with our use of Wings since it's such a powerful AoE healing tool by itself. There are a few things you should keep in mind when deciding how to use Divine Toll, so let's go over those first. One of the most important things to account for is that Divine Toll actually has a 30 yard range, even though it's casting Holy Shocks which are usually 40 yard range so keep in mind that even though someone may appear to be in range for healing, they may not be in range of DT.

Beacuse of this, you may need to be slightly more aware of your positioning if you play with ranged players that like to stand way out in Narnia. Divine Toll can be cast on an ally or an enemy and will prioritize those types of targets in range. If you target an ally, it will cast one holy shock on that ally, plus 4 other allies within 30 yards priotizes injured allies. If there are ever not enough valid targets within range, it will spend the rest of the Holy Shocks on the opposite.

This means if you're fighting a boss with no adds and use Divine Toll on it, the extra 4 holy shocks will automatically go on your allies. This is particularly important to note if you're using the Ringing Clarity conduit. Pushing keys as a Venthyr Holy Paladin is significantly harder then Kyrian and I do not suggest anyone does it unless they're willing to accept the cost of 30 years off their life from the stress alone.

That said, there are some really great tricks that will make your life as Venthyr easier in keys. With Door of Shadows we already have a second mobility button, so giving up some mobility isn't as much of a loss for us and the increased DR during Sac is really helpful for tank healing. As I've talked about before, I highly suggest if you're Venthyr that you run the Controlled Light build which is all about staggering large healing cooldowns.

The first rule of Ashen Hallow however, is always use wings with Ashen. An Ashen Hallow cast without wings is not nearly as impactful as you'd think, so I highly recommend always using those together. This is the main thing that makes Venthyr difficult to pull off, because you don't have the consistently reliable emergency AoE heal Divine Toll provides you need to be much smarter with your utility and your DRs to mitigate damage rather then heal through it.

If you do decide to use an infusion proc it should always be on a Holy Light if you want to use Flash of Light because you need an emergency heal, use Light of the Martyr instead. That being said, the only time I'd ever recommend actually casting Holy Light is when your Holy Shock is on cooldown, you don't have 3 Holy Power, your tank is taking moderate damage but not at risk of dying, and you don't want to use CS for any reason i.

Other then that, you could maybe consider pre casting if you know tank damage is incoming and you want a big infused Holy Light when it hits, but this is a pretty niche case. When running the Glimmer of Light trait, one of the best parts of it is that we get to keep our default Beacon of Light ability, which replicates our healing onto a target.

Typically you'll want to leave your Beacon on the tank, but depending on the encounter you may find that swapping it for certain mechanics or fights is more benefitial. Considering how self sustaining many tanks are, in group AoE damage situations I often swap my Beacon to a squishy dps which makes healing through those situations much easier.

Make sure you're always aware of who you have Beacon on, as if you do swap it for any reason, you'll definitely want to swap it back to the tank once you make it through that encounter. This section is only for players who want to run the Bursting Light build and play around Virtue, if you aren't interested then feel free to skip this section! For those of you who do wish to play the Beacon of Virtue talent, it's important to know how to get the most out of your casts.

The first thing to note is that you should be using Virtue pretty much on cooldown since it's only a 15 second cd. This means any time more then one person is injured you should press it unless you're waiting for a specific damage event happening in a few seconds. Pre casting is an essential part of getting the most out of Virtue, and is really the only time I'll ever consistently recommend hard casting as a Holy Paladin.

The reason you pre cast is that if you press Virtue the exact second that your cast ends, Virtue will count that heal as happening post Beacon application. This means roughly 2 seconds before your Virtue is off cooldown you should begin your Holy Light pre-cast dependent on your haste levels of course.

You'll also want to pool Holy Power when Virtue isn't active so the instant Virtue is up you'll be able to fire off Word of Glories. The key to Virtue is to fully play around it by pooling resources when it's not active, and dumping resources when it is active. I always get a lot of questions about Awakening and whether or not we should spend Holy Power on Shield of the Righteous.

If you're running Awakening, the reality is that you'll rarely want to press Shield of the Righteous since fishing for Wings procs with WoG casts is almost always more valuable for both healing and damage.

The reason you would use SotR there is because it actually does very strong AoE damage during wings and has uncapped AoE. Even then it wouldn't be bad to fish for procs for increased consecrate damage, but if you're going for pure DPS SotR would be stronger in that situation.

The best way to keep your group alive is to prevent the damage from ever coming out in the first place!

This is mainly done through interrupts, which unfortunately we no longer have, but that doesn't mean we're helpless. If your tank is getting stomped by a mob that hits really hard, stunning that mob with HoJ will do more for your tank's survivability then any healing ability you have.

Keep in mind there are some circumstances when you do not want to stun a mob ie, if a dps is focusing on interrupting that target and they don't want it stun DR'd , but in general it is a very strong ability that a lot of paladins overlook. The other main utility we have to prevent dangerous casts or abilities from going off is Blinding Light. This is essentially an AoE blind that can be used to stop any dangerous casts.

There are certain mobs in dungeons that this is ridiculously helpful for so make sure you read up one what can be disrupted. Check out the Dungeon Specifics section for more detailed information on where Blinding Light is particularly important. Other then the tank, the worst person to die during any pull is yourself.

It's easy to get caught up with healing everyone else that you forget to take care of your own health pool. Our passive armor from being a plate wearer with a shield already makes us more survivable then most other healers. Couple that with Bubble and Divine Protection and we have too much survivability to let ourselves die during keys.

Trash - Territorial Bladebeak's Beak Slice: This ability stacks up extremely fast from the birds in the Ardenweald zone and persists for 30 seconds, meaning it will remain on your tank long after the trash dies. This often leads to tanks pulling new packs with existing stacks still on them, so using BoP to clear stacks when they get high even if it's out of combat in between pulls is a great idea.

Boss - Millificent Manastorm: During the Millificent stage of this boss, the tank will gain a stacking debuff that starts hitting very hard at high stacks.

If the tank damage is getting overwhelming due to high stacks, BoP your tank to instantly clear these but make sure they're ready to cancel the BoP as soon as it's on them so they keep threat! Boss - Hakkar the Soulflayer: The adds that spawn and fixate can be BoP'd to prevent melee attacks on any player that's in danger.

These adds can also be stunned. Trash - Shard of Halkias' Thrash: On high fortified keys this ability will hit very hard and you should definitely use BoP to fully immune one of your allies during this. Mage Changes. Monk Changes. Paladin Changes.

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Leveling Consumables. Leveling Mounts. How Rested XP Works. DK Leveling DH Leveling Druid Leveling Hunter Leveling Mage Leveling But the only thing I'm sceptical to is that the mage have a forbearance on himself. So how did he get that? Comment by Thottbot Been 2 shotted by a paladin once.

When i see those wings comin at me, i generally run. Comment by Thottbot I've got a hybrid pally to maximize 2-h damage with Vengence and Imp.

Forbearance aside, this spell is incredible. Consider it vs. Shaman's Bloodlust. And every 3 min! Using this every 3 min. Solo - Whip this out every 3 minutes as you eat through mobs. When i pop Av. Every crit after that just extends the window of 15 seconds for vengence. I'll typically be able to hold full venegence 3 stacked for about mobs before needing to heal or running out of close enough mobs.

Priceless on boss fights that demand a quick end. Sorry for the long post, but the bottom line is this: If it's useful to you at all, use it a lot. Comment by Thottbot epicpyro. Comment by Thottbot does anyone know if this stacks with berserk.. Comment by Thottbot I don't really care about the spell, I just really like the sheep with wings screenshot! Comment by Thottbot When i became lv70 this quickly became my fav spell by far :D i personnally use it in combo with a step attck 1.

Ret aura later explained 2. Seal of the Righteous does not have to be imp but can do 3. Divine Imulation cuts all waste here after. Holy only if you are not holy skip this step 4.

Avenging Wrath. This now increase all damge you do and if holy costs less mana to avtivate note this also increaes your Ret damage aswel cos it comes from you but it does not affect peeps in your team Ret output 5. Concecreation this is affected by your AV -What is it does overall-. Using this order every hit you do in melee is increased and your SoR does more damge on melee too.

Great for Prot palay cos it causes alot of aggro very quickly. If you are holy and have holy shock it will cuase alot of damage and can be aplied any time after step 4 i personally use it with Divine favour cos it crits more with AV on. WARNING it you are in BG this can kill you very quickly cos you lose your Divine sheild abbility and most opposition in BG are casters and they wont stand about in your Concecreation and they wont melee you losing the Aoe damge all together this should only be tried in BG if you can see only melee classes and you have healing back up.

Comment by Thottbot So do you.. Comment by Thottbot If we can do it, why not? Comment by Thottbot Is it just me or do I think that Avenging Wrath should not have a forbearance effect? I mean come on, every other class at lvl 70 gets a kick ass move that pwns everything around them.

And what do we get?



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